Inventory & Trading
Placeholder — an inventory and player-to-player trading system with secure remotes.
LuauDataStoresUI
Screenshots & video coming soon
Overview
(Placeholder write-up — replace this with the real story of the project.)
An inventory system with session-locked DataStore saves and a two-sided trading flow where both players confirm before anything moves — no item duplication, no lost data.
Highlights
- Session locking to prevent duplication across servers
- Atomic trades — both inventories update together or not at all
- All remotes validated server-side
What I learned
(Write what was challenging and how you solved it.)