Combat System
Placeholder — a melee/ranged combat system with server-side hit validation.
LuauServer AuthorityAnti-Cheat
Screenshots & video coming soon
Overview
(Placeholder write-up — replace this with the real story of the project.)
A combat system built with server authority in mind: the client requests, the server decides. Hit detection is validated on the server to prevent exploiters from faking damage.
Highlights
- Server-side hit validation with lag compensation
- Modular weapon definitions — adding a new weapon is one ModuleScript
- Cooldown and stamina handling resistant to remote spam
What I learned
(Write what was challenging and how you solved it — this is what impresses clients and studios most.)