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Combat System

Placeholder — a melee/ranged combat system with server-side hit validation.

LuauServer AuthorityAnti-Cheat
Screenshots & video coming soon

Overview

(Placeholder write-up — replace this with the real story of the project.)

A combat system built with server authority in mind: the client requests, the server decides. Hit detection is validated on the server to prevent exploiters from faking damage.

Highlights

  • Server-side hit validation with lag compensation
  • Modular weapon definitions — adding a new weapon is one ModuleScript
  • Cooldown and stamina handling resistant to remote spam

What I learned

(Write what was challenging and how you solved it — this is what impresses clients and studios most.)