Pet & Companion System
Placeholder — a pet system with hatching, equipping, and smooth follow movement.
LuauAnimationDataStores
Screenshots & video coming soon
Overview
(Placeholder write-up — replace this with the real story of the project.)
A pet system covering the full lifecycle: hatching with weighted rarities, equipping/unequipping, and smooth client-side follow movement that stays cheap on the server.
Highlights
- Weighted random hatching with server-validated results
- Client-side pet movement — zero physics cost on the server
- Pet inventory persisted with session-locked saves
What I learned
(Write what was challenging and how you solved it.)