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Pet & Companion System

Placeholder — a pet system with hatching, equipping, and smooth follow movement.

LuauAnimationDataStores
Screenshots & video coming soon

Overview

(Placeholder write-up — replace this with the real story of the project.)

A pet system covering the full lifecycle: hatching with weighted rarities, equipping/unequipping, and smooth client-side follow movement that stays cheap on the server.

Highlights

  • Weighted random hatching with server-validated results
  • Client-side pet movement — zero physics cost on the server
  • Pet inventory persisted with session-locked saves

What I learned

(Write what was challenging and how you solved it.)